In the world of Elden Ring, it might seem like everyone is an enemy. This is primarily due to the game’s lore and the circumstances surrounding the world’s current state.
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The game is set in a world known as the Lands Between, which has been shattered by a significant event known as the Shattering. This event was triggered by the theft of the Great Rune, leading to the fragmentation of the Elden Ring that once brought prosperity and balance to the world.

In the aftermath of the Shattering, the inhabitants of the Lands Between began to deteriorate into strange undead creatures. This transformation is a result of the loss of the light of the Elden Ring, which once sustained all life in the Lands Between. Without the light of the Elden Ring, the inhabitants are unable to die but are also bereft of the thing that gave them life, leading to their hostile behavior.
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Furthermore, the Tarnished, the player characters, were banished from the Lands Between because they lost grace. Upon their return, they are marked and seen as threats by the inhabitants of the Lands Between. This is why even the various soldiers and knights you encounter around the world attack you on sight.
Moreover, the setting of Elden Ring is largely based on the principle of “Might Makes Right.” This principle means that power is the ultimate authority and those who possess power can dictate the direction of the world. As a result, everyone is killing each other to be the one to choose that direction.
In conclusion, the hostile behavior of the inhabitants in Elden Ring is a result of the world’s lore and the circumstances that have unfolded in the Lands Between. It creates a challenging and immersive gameplay experience that is a signature of FromSoftware’s games.


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